In a time of post-Singularity and FTL travel, the Helix War has raged across galaxies. Ex-soldier Keenan is now working as a private investigator on a planet at the peaceful fringes of the Tri-Gal. Following the death of his family he's run up debts and become a heavy drinker, but he cannot refuse business. Especially when a prince from the Jervai Province offers him a case on a dangerous colony world in exchange for clues that may lead him to his family's murderer. However, to have any chance of success he must gather together his old military unit, a group who swore they'd never work together again...
On a planet teeming with corruption, a global technology corporation manufactures the Biomod Human Upgrade. However, when hackers break the code it heads onto the black market, creating a zombie population packed with hardcore weaponry. The Combat-K squad must uncover what's really turned this planet into a wasteland of murder and mutations, and they focus on the darkness at the heart of the corporation that created the upgrade.
Sick World was a planet dedicated to the ill, the deformed, the dying and the dead. Humanity as an organism was not the most durable chassis. After mixing it up with aliens, the human shell developed a host of unwanted and incurable ailments… esoteric diseases, curious viruses, life-changing bugs, vomit-inducing deformations. So a beautiful planet, Sick World, was terraformed with limitless funding, state-of-the-art research centres, gleaming wards and towering operating theatres providing unparalleled care, a perfection of medicine and a pinnacle of repair for the plethora of grotesque diseases and mutating conditions. However, a thousand years ago something happened, and the planet was evacuated in totality. Today, it lies uninhabited. Combat K: Keenan, Franco and Pippa, forced by implanted logic cubes into an unholy alliance of cooperation. Mission: to infiltrate Sick World and carry out a simple fact-finding mission prior to SLAM excavations to research the new Junk threat. It should have been safe, simple, secure. As the first day fades, so a long hibernation ends. The Medical Staff of Sick World, the doctors, the nurses, the patients, those abandoned long ago, a thousand year gestation of hardcore medical mutation and accelerated healthcare technology… they can smell fresh meat, and begin to awake…HARDCORE. You’ll never look at a nurse the same way again.
Junks, an ancient evil alien scourge, are flooding Quad-Gal with terror as they spread their toxic plague. Combat K, proficient in infiltration, assassination and demolition, are sent on a mission to find an elusive alien retrovirus which can be used against an enemy. SLAM-dropped to CLONEWORLD, a planet ravaged by violent civil war, not only are Combat K hunted by elite junk assassins, but they get caught in a global conflict between ORGS, huge augmented mechanised war machines, and GANGERS, slick, genetically modified humans who have the ability to ganger, or clone themselves at will.
Through a mash of constant battle and vast, war-torn landscapes, through mechanised ORG factories and G.U.N. workshops, through GANGER SlushPits and CloneCities and SexVats, Combat K must think and fight their way to victory, to save the planet, and save the Four Galaxies. But how can Combat K possibly succeed, when their main foe are their own elite and deadly clones?